AI Insights · Timothy · April 2022
Top 5 Boxing Games in Slovenia Q1 2022 Performance
In Q1 2022, the top 5 boxing games in Slovenia saw varied performance metrics in terms of downloads, revenue, and active users on a unified platform.
In the first quarter of 2022, the top 5 boxing games in Slovenia demonstrated diverse performance trends across downloads, revenue, and active users. This data, sourced from Sensor Tower, provides valuable insights into the market dynamics for these apps.
EA SPORTS™ UFC® Mobile 2 from ELECTRONIC ARTS had a notable performance. Weekly revenue saw a significant peak, reaching approximately $61 in the final week of February. Downloads showed an initial surge, peaking at around 1.2K in the week of January 31, before gradually declining to 274 by the end of March. Active users mirrored this trend, starting from 312 in mid-January and peaking at 1.4K in early February, before stabilizing around 754 in the last week of March.
Punchy Race: Run & Fight Game by CASUAL AZUR GAMES did not generate any revenue during this period. Weekly downloads were relatively low, with a peak of 356 in mid-January, tapering off to 53 by the end of March. Active users followed a similar pattern, starting at 361 in late December and peaking at 601 in the last week of January, before declining to 218 by the end of the quarter.
Level Up Runner from Lion Studios also showed no revenue for the quarter. Downloads were consistent but modest, starting at 265 in late December and gradually decreasing to 90 by the end of March. Active users saw a peak of 401 in late December, with a gradual decline to 185 by the end of the quarter.
Punch Bob, another title from CASUAL AZUR GAMES, also did not generate any revenue. Downloads spiked at 416 in mid-February but dropped significantly to 28 by the end of March. Active users peaked at 424 in mid-February, experiencing a sharp decline to 60 by the end of the quarter.
Finally, Gang Boxing Arena from CASUAL AZUR GAMES showed no revenue generation. Weekly downloads were relatively stable, peaking at 190 in mid-February and ending the quarter at 54. Active users followed a similar trend, peaking at 197 in mid-February and declining to 74 by the end of March.
For more detailed insights and data, visit Sensor Tower.